In my previous post, I recorded the creative breakthroughs I achieved in the early hours of this morning. Had it not been for a bout of insomnia, I wouldn't have awakened this morning with two 3d-design issues resolved.
Now, I'm not so sure that sleep-for-ideas was a good trade. I've been less than scintillating in conversations with family today. Several times I've stopped in mid-sentence, finally pulling one of my 'never mind' phrases out of storage: and *those* weren't easy to find.
It's just as well that I take a traditional approach to Sunday. This has not been a day for me to take on any very demanding task.
Getting back to what I accomplished in the small hours of this morning, only one of the developments might, by a big stretch of the imagination, be called a breakthrough. It's debatable, whether or not the idea of increasing the scale of everything in the 3d graphics software a hundred-fold would have occurred to me if I'd slept more last night.
I'd certainly have slogged my way to the other discovery - that was almost purely a matter of marching through alternative software settings.
Sleep-free nights weren't this much of an issue thirty years ago: although even during my first encounter with college it wasn't a good idea to skip my eight hours.
These days, I'll be doing well to have my abilities up to average by tomorrow morning.
Sunday, June 24, 2007
Insomnia is Your Enemy
Posted by Brian H. Gill at 7:19 PM
Labels: 3d design, consequence, consequences, creativity, health, the human condition, work habits
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