There's a lesson here:
"...Perhaps just as important, independent games shifted from quirky distraction to viable business model. With digital distribution taking off on all three consoles, small teams crafting small, innovative games captured more and more of our gaming dollars...." ("Top 10 Games of 2008" Wired (December 22, 2008)) [emphasis mine]
'Nuf said?
Monday, December 22, 2008
Independent Video Game Designers
Posted by Brian H. Gill at 2:04 PM
Labels: business model, online business, small business
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